What are Pool Coins?
Pool Coins are the points you use to play matches with opponents. When you win a match, you win Pool Coins. When you lose, so you lose Pool Coins. Simple really! The higher your level, the more points you need for each match.You also get Pool Coins when you win a trophy and for other events associated with your activity in the games. Pool Coins are private, meaning that no-one else can see how many you've got. You can also win Pool Coins in other games on Live Games.
What are W-innings?
W-innings are your total of Pool Coins won in matches with random opponents in pool. Unlike Pool Coins, W-innings can only increase. W-innings are public and your ranking in Pool is based on your total. W-innings are only available in matches where you cannot choose your opponent yourself ;)
How do I win Trophies? How can I find out how many I have?
You win Trophies for hard-to-achieve pool shots. Some trophies are winnable at a specific level (eg 4 or more balls sunk in a row) and some are global (eg, trophies for the score). You get a higher amount of Pool Coins for the tougher Trophies. To see your Trophy collection simply click on the trophy icon in each level.
Remember! Just like W-innings you can only win Trophies in games against random opponents.
Remember! Just like W-innings you can only win Trophies in games against random opponents.
What is the point of levels?
As you move through the levels the game play changes. For example, the Rack 'n Roll level introduces spin to your shots, has a larger table and different rules. In each level the amount of Pool Coins you can win or lose in a match increases. Also moving to a new level unlocks new cues in the shop and more Trophies. You can only move up a level if you have enough W-innings. You can always move down the levels whenever you want.
What are Levels?
Levels are game locations in which you can play. Enjoy special features, new gameplay and play for Pool Coins in Levels! Unlock Levels by winning matches
and by collecting enough Pool Coins. These are the current Levels:


Level 1: Moe's Pub
Entry Requirements: | Starting Location |
Game Bet: | 10 ![]() |
Game Rules: | International |
Table Size: | Small |
Aiming Lines: | Full |
Moe's Pub is the first Level and starting point of your game. Moe's place is a bit rough with an old pool table and some basic pool cues to choose from. Train hard and learn some tricks that will help you to beat your opponents in later Levels.

Level 2: Moe's Pub – No Aim Assist
Entry Requirements: | 25 ![]() ![]() |
Game Bet: | 25 ![]() |
Game Rules: | International |
Table Size: | Small |
Aiming Lines: | Limited |
In each level you have the chance to test your skills in a special game mode - no Aim Assistance. If the idea of playing without aiming lines terrifies you....don‘t despair! You can still pick up the required number of W-innings to get you to the Rack n’Roll with Aim Assist switched on. This applies for all the levels.

Level 3: Rack n' Roll Bar
Entry Requirements: | 50 ![]() ![]() |
Game Bet: | 50 ![]() |
Game Rules: | International |
Table Size: | Small |
Aiming Lines: | Full |
When you have built your reputation in Moe's Pub, you can show off your skills in Rack n' Roll Bar. The stakes are higher, so you probably meet some good quality opponents here. On top of that you have an opportunity to purchase some brand new Pool Cues for your Pool Coins!

Level 4: Rack n' Roll Bar – No Aim Assist
Entry Requirements: | 100 ![]() ![]() |
Game Bet: | 100 ![]() |
Game Rules: | International |
Table Size: | Small |
Aiming Lines: | Limited |
Show off your skills in the Rack 'n Roll Bar by playing without Aim Assist. The stakes are higher but if you pull it off your progress to the next level is faster than a jet plane!

Level 5: Slick Willie's Pool Hall
Entry Requirements: | 250 ![]() ![]() |
Game Bet: | 250 ![]() |
Game Rules: | US Rules |
Table Size: | Medium |
Aiming Lines: | Full |
Slick Willie's Pool Hall is a serious Pool Hall for serious players. The stakes are even higher and you can select from some fine new cues as well. But the most significant difference is the Pool table. In Slick Willie's Pool Hall you enjoy playing as a hard core professional on huge PRO table! Remember that only the Top players can succeed in Slick Willie's!

Level 6: Slick Willie's Pool Hall – No Aim Assist
Entry Requirements: | 500 ![]() ![]() |
Game Bet: | 500 ![]() |
Game Rules: | US Rules |
Table Size: | Medium |
Aiming Lines: | Limited |
Slick loves to see his patrons take on the challenge of a game without Aim Assist. But he also understands if you want to be a Steady Eddie and play it safe with Aim Assist on. Success in either form will take you to the medieval surrounds of the Chateau Billiards.

Level 7: Chateau Billiard
Entry Requirements: | 1,000 ![]() ![]() |
Game Bet: | 1,000 ![]() |
Game Rules: | Geewa Rules |
Table Size: | Medium |
Aiming Lines: | Full |
Ever played Pool in a Chateau? Now’s your chance! Come over the moat and through the entrance gate. Park your horse outside, you’ll find us in the Grand Pool Room. Not every old Knight gets this far so make the most of the new cues and the higher stakes. An exceptional location demands exceptional rules so be sure to get well acquainted with them!

Level 8: Chateau Billiard – No Aim Assist
Entry Requirements: | 2,500 ![]() ![]() |
Game Bet: | 2,500 ![]() |
Game Rules: | Geewa Rules |
Table Size: | Medium |
Aiming Lines: | Limited |
Playing without Aim Assist requires nerve, courage and persistance. It’s a gamble, but one that pays handsome dividends via a quicker route to the next level.

Level 9: The Manhattan Sky Loft
Entry Requirements: | 5,000 ![]() ![]() |
Game Bet: | 5,000 ![]() |
Game Rules: | US Rules |
Table Size: | Large |
Aiming Lines: | Full |
Enjoy the exceptional atmosphere and stunning view in The Manhattan Sky Loft. Playing in Manhattan is amazing gaming experience, pool table here is even bigger than in previous level and has LIMITED aiming lines for all players! You will have to learn new skills to succeed.

Level 10: The Manhattan Sky Loft – No Aim Assist
Entry Requirements: | 10,000 ![]() ![]() |
Game Bet: | 10,000 ![]() |
Game Rules: | US Rules |
Table Size: | Large |
Aiming Lines: | Limited |
The Manhattan is cut above your average Pool bar and the in-crowd that come here have seen it all before. Or have they? Perhaps your mastery of the table with the Aim Assist off will turn a few heads and turn you into a legend in your own lifetime. The competition is fierce but stay cool and you’ll be just fine.

Level 11: Nine Ball Palace
Entry Requirements: | 25,000 ![]() ![]() |
Game Bet: | 25,000 ![]() |
Game Rules: | 9 Ball |
Table Size: | Large |
Aiming Lines: | Full |
So, now you've mastered all 10 Levels in Pool Live Tour it’s time for a new challenge! Try your luck in another classic version of the game: 9 Ball Pool. Your charming host in the Nine Ball Palace, Jasmine, is ready and waiting to introduce you to this popular billiard game.

Level 12: Nine Ball Palace – No Aim Assist
Entry Requirements: | 50,000 ![]() ![]() |
Game Bet: | 50,000 ![]() |
Game Rules: | 9 Ball |
Table Size: | Large |
Aiming Lines: | Limited |
Love playing on PRO level with no aiming lines? In Nine Ball Palace – No Aim Assist you will have a chance to enjoy 9 Ball Pool the way you like. Good luck, the stakes are high!

Level 13: Royal Snooker Club
Entry Requirements: | 100,000 ![]() ![]() |
Game Bet: | 100,000 ![]() |
Game Rules: | Snooker |
Table Size: | X Large |
Aiming Lines: | Full |
First came 8 Ball. The next stop on the Tour was 9 Ball. Now, get ready for the Royal and Ancient game of Snooker! It’s time to prove, once and for all, your mastery of billiard games. Join us in the stately surroundings of the Royal Snooker Club for some elegant yet fierce competition.

Level 14: Royal Palace – No Aim Assist
Entry Requirements: | 250,000 ![]() ![]() |
Game Bet: | 250,000 ![]() |
Game Rules: | Snooker |
Table Size: | X Large |
Aiming Lines: | Limited |
Let the beautiful surroundings of the Royal Snooker Club inspire you to great things! And it doesn't get any tougher than Snooker without the aiming lines. Can you rise to the challenge?

Special Level: Pool Live Tour League
Registration: | 500 ![]() |
Start: | every Wednesday |
Rules: | New Level every week |
Matches: | 70 matches over 7 days |
Prize: | Pool Coins – the amount won by each player in any given week depends on the total number of players registered for the league in that week |
Pit yourself against players from all over the world in the Pool Live Tour Weekly League! Every League day allows you to play a maximum of 10 matches daily plus any outstanding matches from previous days. You'll find the exact start time of each 24 hour League day in the League menu. At the end of the Weekly League all players in the top half of the Leaderboard share 80% of the total G collected from all registered players for that week. The more players register for the Weekly League and the higher your final position, so the greater your G prize. Your League winnings are shown in the League table on the right hand side of the League level page. The winnings are paid out immediately after the Weekly League finishes. Good Luck!
Rules
International rules (Levels 1, 2, 3 and 4)- On every shot always hit your own ball first
- The first ball you pocket determines the type with which you will play
- The Black ball can be sunk into any pocket (after the successful sinking of your seven balls)
- Foul 1: Sinking the white (cue) ball
- Foul 2: You did not hit your own ball first
- Foul 3: Early sinking of the black ball (automatic loss)
- Foul 4: Sinking of the opponent's ball without also sinking one of your balls
- Foul 5: Sinking the black ball together with another ball
- Foul 6: Failure of any of the coloured balls to hit the cushions following your break
U.S. rules (Levels 5, 6, 9 and 10)
- On every shot always hit your own ball first
- The first ball you pocket determines the type with which you will play unless it was sunk off the break
- The Black ball must be sunk into the pocket you selected (after the successful sinking of your seven balls)
- Foul 1: Sinking the white (cue) ball
- Foul 2: You did not hit your own ball first
- Foul 3: Early sinking of the black ball (automatic loss)
- Foul 4: Sinking the black ball together with another ball
- Foul 5: Sinking of the opponent's ball without also sinking one of your balls
- Foul 6: Failure of any of the coloured balls to hit the cushions following your break
- Foul 7: Sinking the black ball into the wrong pocket (automatic loss)
Geewa rules (Levels 7 and 8)
- On every shot always hit your own ball first
- The first ball you pocket determines the type with which you will play unless it was sunk off the break
- The Black ball must be sunk into the pocket opposite to the one you sunk your last coloured ball
- After opponents foul you have the right to 2 shots (i.e. your opponent plays again after 2 misses)
- Foul 1: Sinking the white (cue) ball (the Cue ball is then placed behind the baulk line and must cross the halfway point of the table on the subsequent shot)
- Foul 2: You did not hit your own ball first
- Foul 3: Sinking an opponent's ball
- Foul 4: Early sinking of the black ball or sinking it into the wrong pocket (automatic loss)
- Foul 5: Sinking the black ball together with another ball
- Foul 6: Failure of any of the coloured balls to hit the cushions following your break
9 Ball rules
This version of Pool is played with just nine balls and one white ball. The goal is simple - to sink, at any time during the game, the ball with the number 9. To make things a little more tricky, you must always play the lowest numbered ball on the table, or else it's a foul. If you strike the lowest numbered ball first and simultaneously pocket any ball, you continue with another shot.
Fouls:- Failure to hit the lowest numbered ball on the table before striking another ball
- Failure to neither pocket a ball nor for one of the balls on the table to strike one of the cushions
- Pocketing the white ball
Following your opponent's foul, you may place the white ball anywhere on the table.
The appearance and sequence of balls in 9 Ball Pool:









Snooker rules
Snooker is played on a table with 15 red balls, 6 coloured balls and 1 white/cue ball. The object of the game is to score more points than your opponent. The game ends once all balls have been potted or when your opponent voluntarily gives up.
Snooker has a strict order of play. Firstly, each red ball must be sunk alternately with a chosen colour. If a colour is sunk in this phase then it is always repositioned to its proper spot on the table. Once all the red balls are sunk, each coloured ball must be potted in a specific order. If potted, the cue ball is always returned to any spot within the „D“ at the top of the table.
The most common Fouls are:
- Failure to hit a ball with the cue ball
- Hitting a ball in the wrong order
- Sinking the cue ball (going „in-off“)
- Sinking a ball in the wrong order
- Hitting a ball in the wrong order
- Sinking the cue ball (going „in-off“)
- Sinking a ball in the wrong order
Points for fouls:
If player commits a foul then the other player gets points as follows:
If player commits a foul then the other player gets points as follows:
- Failure to hit any ball on the table: 4 points
- If a wrong ball is potted then the value of this ball. (4 points minimum)
- Sinking the white ball - 4 points
Sequence and value of the Snooker balls:







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